AI Insights · Timothy · July 2021
Top 5 Battlefield Commander Games on iOS in Switzerland Q2 2021
Check out the performance of the top 5 battlefield commander games on iOS in Switzerland for Q2 2021, including trends in downloads, revenue, and active users.
In the second quarter of 2021, the top battlefield commander games on iOS in Switzerland showed varied performance in terms of downloads, revenue, and active users. Below is a detailed look at how each of these games fared, based on data from Sensor Tower.
Clash Royale had an impressive Q2 2021 with significant fluctuations in weekly revenue. The game saw a peak revenue of around $479K in the week of June 7, while the lowest revenue was approximately $24.8K in mid-April. Downloads for the game experienced a gradual increase, starting at 1.7K in early April and peaking at about 4.4K in early June. Active users also showed a steady rise, starting at 73.6K at the end of March and reaching a high of 145K by early June.
Art of War: Legions exhibited moderate performance with a consistent weekly revenue trend. The highest revenue was around $7.8K in late May, while the lowest was about $3.9K in mid-June. Downloads remained relatively low, peaking at 195 in late April. Active users saw a slight decline over the quarter, starting at 1.98K at the end of March and dropping to 1.38K by late June.
TFT: Teamfight Tactics had a notable revenue spike in early May, reaching approximately $61.6K. The rest of the quarter saw much lower revenues, averaging around a few hundred dollars per week. Downloads were relatively stable, peaking at 110 in late April. Active users fluctuated slightly but remained around the 2.5K to 3K range throughout the quarter.
Art of Conquest: Airships had a varied revenue performance, with the highest weekly revenue of about $10.7K in late May and the lowest around $1.3K in early May. Downloads were minimal, peaking at just 38 in early April. Active users remained low but stable, averaging around 50 users per week.
Might & Magic: Era of Chaos saw its highest weekly revenue at approximately $5K in late May, with the lowest revenue at around $61 in late June. Downloads were negligible throughout the quarter. Active users were also low, averaging around 80 users per week with a slight downward trend towards the end of the quarter.
For more detailed insights and analysis, visit Sensor Tower.